Shikaku Solver — Free Online Puzzle Helper

One correct rectangle at a time. Learn the deduction you missed, then finish the board yourself.

What the Shikaku Solver Does

Every Shikaku puzzle has exactly one solution, and GridPaw knows it — each board is generated from a verified tiling before you ever see it. The Shikaku solver taps into that knowledge. When you are stuck, it looks at the numbers you have not yet enclosed, picks one, and highlights the exact rectangle that belongs to it. The highlight pulses for a few seconds, then fades, leaving you to draw it (or, better, to work out why that rectangle was forced).

It does not fill in the whole grid. It does not tell you which of your existing rectangles is wrong. It shows one true placement and hands control back. That restraint is deliberate: a fully solved board teaches nothing, while a single revealed rectangle is a pointed question — what did I miss here?

The solver lives inside the game itself. There is no separate tool to open; the 💡 Hint button on the play screen is the solver.

How to Use the Solver

  1. Open a puzzle. Go to the game board. Any level works — Tutorial through Legend — and so does the Daily Challenge.
  2. Sign in. Hints are tied to a free account so your usage and progress sync. Tap the account area above the board and sign in with Google. Guests can play unlimited puzzles but cannot use hints.
  3. Try the puzzle first. Place every rectangle you can prove. The solver is most useful when you have already exhausted the obvious moves.
  4. Press 💡 Hint. The solver picks an unplaced number and highlights its correct rectangle on the board for about three seconds. You get three hints per level.
  5. Draw the rectangle — and study it. Before you drag it in, ask what ruled out the alternatives. Was it a corner? A prime that could only fit one way? A cell no other number could reach?
  6. Continue solving. The revealed rectangle usually unlocks a cascade. Return to your own reasoning and see how far it carries you before the next hint.

If the solver responds with "Everything placed — look for mistakes!", every number already has a rectangle but the tiling is not correct. That is your cue to find the gap (an uncovered cell) and remove the rectangle beside it.

When to Use a Solver

A solver is a learning instrument. Here is when reaching for it makes you a better player, and when it does not.

SituationUse the solver?Why
You have stared at a board for five minutes with no progressYesYou have hit the edge of your current technique. The reveal shows you the next technique.
You want to check a placement you are 90% sure ofNot yetCommit to it. GridPaw rejects wrong-sized rectangles instantly; if the size fits but the position is wrong, you will discover it and learn more than a hint would teach.
You are new and the 3×3 tutorials feel confusingYes, once per boardSeeing one forced rectangle on a small grid makes the rules click faster than reading about them.
You want to finish the Daily Challenge quickly for the streakYour callHints are allowed on the Daily. But the streak means more when the board was yours.
You have not tried yetNoNothing to learn from an answer to a question you have not asked.

Using the Solver as a Learning Tool

Try first, then check

Before pressing Hint, write down (mentally or on paper) which number you think is most constrained and what its rectangle should be. Then reveal. If you were right, you have confirmed your technique. If you were wrong, you have found a blind spot — and a specific one, not a vague sense of "being bad at Shikaku."

Reverse-engineer the reveal

The solver shows what, never why. Supply the why yourself. For the highlighted rectangle, list every other shape that number could have taken and find the reason each one fails: it overlaps a placed rectangle, it swallows a second number, it runs off the grid, or it would strand a cell that no other number can reach. One of those four reasons always applies. Learning to spot it quickly is the whole skill.

Study the pattern, not the position

After a reveal, ask what kind of deduction it was. Common patterns include: a prime number pinned by an edge; a large composite with only one orientation that fits; an empty cell that exactly one number can reach; a corner cell that forces a square. Name it. The next time you see the same shape of constraint on a different board, you will recognise it without help. Our tips and strategies page catalogs these patterns from beginner to advanced.

Ration your hints

Three hints per level is a budget, and budgets teach discipline. Spend the first one only after a genuine stall. Try to finish without the second. Treat the third as an emergency reserve. Players who follow this rule typically stop needing hints on Medium boards within a week and on Hard boards within a month.

Replay without hints

If a board required two or three hints, pay attention to which numbers they landed on. On the next puzzle of the same difficulty tier, look for those numbers first. The solver has effectively told you where your reasoning is thin; go and thicken it.

How the Solver Works Behind the Scenes

GridPaw does not solve the puzzle while you wait — it already has the answer. When a board is generated, the engine first builds a complete rectangle tiling of the grid, then places one number inside each rectangle, then runs a uniqueness check to confirm that no other tiling satisfies those numbers. The solution rectangles are stored with the puzzle. When you press Hint, the game scans that list for a rectangle whose number you have not yet enclosed and highlights it. The lookup is instant and always correct.

Because the solver draws from the verified solution rather than from a heuristic search, it will never suggest a rectangle that is merely plausible. What it shows is the one rectangle that belongs there in the unique answer. That reliability is what makes it safe to learn from.

Frequently Asked Questions

Is the Shikaku solver free?

Yes. The solver is built into the GridPaw game at no cost. Sign in with a free account to unlock three hints per level; there is nothing to download and no premium tier required.

Does the solver give the whole solution at once?

No — by design. Each use reveals one correct rectangle for a number you have not yet placed. This keeps the puzzle playable and shows you where a deduction was available, which is far more useful for improving than a filled-in grid.

Can I enter my own Shikaku puzzle from a book or newspaper?

Not yet. The solver currently works on puzzles generated by GridPaw, where the solution is verified during generation. Custom puzzle entry is on our roadmap; until then the tips and rules pages cover the techniques you need to solve any printed puzzle by hand.

Is using a solver cheating?

Only if you use it instead of thinking. Used after you have genuinely tried, a single revealed rectangle is a targeted lesson: it shows you exactly which deduction you missed. Most strong solvers learned by studying answers to positions that stumped them.

Why does the hint sometimes say 'look for mistakes'?

The solver only reveals rectangles for numbers that are still unplaced. If every number already has a rectangle but the puzzle is not solved, one of your rectangles is wrong. Remove the one nearest any uncovered cell and re-check its alternatives.

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