Akari Puzzle Glossary — Every Term Explained

Your complete reference for every Akari and Light Up puzzle term you need to know.

Welcome to the GridPaw akari glossary — a comprehensive reference for every term you will encounter while solving Akari (Light Up) puzzles. Whether you are a beginner learning your first akari puzzle or an experienced solver brushing up on advanced techniques, this puzzle glossary covers all the essential akari terms in one place. Bookmark this page and return whenever you come across unfamiliar terminology.

Core Akari Terms

Number Cell

A number cell is a black cell in an Akari puzzle that displays a digit from 0 to 4. This number tells you exactly how many light bulbs (or cats, on GridPaw) are placed in the four orthogonally adjacent cells — up, down, left, and right. Number cells are the primary source of logical constraints in every Akari puzzle. A "0" means none of its neighbors can hold a bulb, while a "4" means all four neighbors must contain one. Mastering number cell logic is the first step to solving any Akari puzzle.

Bulb / Cat

A bulb (also called a cat on GridPaw) is the object you place on white cells to illuminate the grid. Each bulb sends light in four directions — up, down, left, and right — until the light hits a black wall or the grid edge. The goal of every Light Up puzzle is to place bulbs so that every white cell is illuminated. On GridPaw, bulbs are replaced with adorable glowing cats, but the mechanics are identical. Learn more about placing bulbs in our how to play guide.

Light Up / Illuminate

To light up or illuminate a cell means that at least one bulb's line of sight reaches it. When you place a bulb, it illuminates every white cell in its row and column until blocked by a wall. The win condition of every light up puzzle requires that all white cells are illuminated simultaneously. Cells that are not reached by any bulb remain "dark" and indicate that the puzzle is not yet solved.

X Mark

An X mark is a player-placed annotation on a white cell to indicate that no bulb should go there. X marks are not part of the official Akari rules — they are a solving aid. Most online Akari implementations, including GridPaw, let you place X marks by right-clicking or long-pressing a cell. Using X marks helps you track elimination logic and avoid accidentally placing bulbs in impossible positions. See our how to play guide for more on using X marks effectively.

Black Wall

A black wall is any dark cell in the grid that blocks light propagation. Black walls come in two types: plain walls (no number) and numbered walls. Plain walls simply block light — they carry no adjacency constraints. Numbered walls, on the other hand, enforce a specific bulb count on their neighbors. Understanding the difference between these wall types is fundamental to solving Akari puzzles. Read the complete Akari rules for details.

Solving Technique Terms

Elimination

Elimination is the process of ruling out impossible bulb placements based on logical deduction. When you determine that a cell cannot contain a bulb — because it would violate a number constraint, create a bulb conflict, or leave another cell permanently dark — you eliminate it. Elimination is the bread and butter of Akari solving: every step forward comes from either placing a bulb or eliminating a position. Advanced solvers use systematic elimination chains to crack hard puzzles. We will cover elimination strategies in detail in our upcoming tips and strategies guide.

Constraint Propagation

Constraint propagation is the foundational solving technique in every Akari puzzle. It works by examining numbered cells and deducing forced placements or eliminations. For example, a "4" cell forces all four neighbors to be bulbs, while a "0" cell eliminates all four neighbors. After each placement, you propagate the consequences — newly placed bulbs illuminate rows and columns, which may trigger further deductions. Constraint propagation is what the GridPaw Akari solver uses as its first pass on every puzzle.

Backtracking

backtracking is an advanced solving technique — and the method computer solvers use when simple deduction is not enough. You pick an undecided cell, assume it holds a bulb, and propagate all consequences. If you reach a contradiction, your assumption was wrong and that cell cannot hold a bulb. If no contradiction appears, you continue until the puzzle is solved. Human solvers rarely need formal backtracking on Easy or Medium puzzles, but Hard puzzles on larger grids may require it. The GridPaw Akari solver uses backtracking as its final resolution step.

Puzzle Terminology

Akari

Akari (あかり) is the original Japanese name for this logic puzzle, meaning "light." It was created and published by Nikoli in 2001. The name reflects the core mechanic: placing light sources to illuminate every dark cell. Akari is one of Nikoli's most popular puzzle types alongside Sudoku, Kakuro, and Slitherlink. Learn more about the puzzle's history and design on our Akari puzzle page.

Light Up Puzzle

A light up puzzle is the English name for Akari. The two terms are completely interchangeable — same rules, same logic, same solving techniques. "Light Up" became the standard English localization when Nikoli's puzzles spread internationally through newspapers and online puzzle sites. Some players prefer "Light Up" because it is self-descriptive, while purists and Japanese puzzle fans stick with "Akari." Either way, you are playing the same game. Explore our full light up puzzle guide for rules, strategies, and history.

Nikoli

Nikoli (ニコリ) is the legendary Japanese puzzle publisher that created Akari, Sudoku, Kakuro, Slitherlink, and dozens of other logic puzzles. Founded in 1980, Nikoli's editorial philosophy is strict: every puzzle must have a unique solution solvable through pure logic alone — no guessing, no trivia, no luck. This philosophy makes Nikoli puzzles the gold standard for logic puzzle quality worldwide. Visit Nikoli's official website to learn more about their puzzle catalog.

Daily Challenge

A daily challenge is a new Akari puzzle released every day for players to solve. Daily challenges are a popular feature across puzzle sites because they create a solving habit and give players a shared experience to discuss. On GridPaw, the daily Akari challenge offers a fresh puzzle each day with a balanced difficulty level suitable for most solvers. Come back every day to keep your deduction skills sharp and build your solving streak.

Deep Dives: How Each Term Works in Practice

Each term below expands into the full deep dive from our glossary — pros and trade-offs, a step-by-step guide, and the questions players actually ask. Tap any term to unfold it.

Number Cell

Number Cell — A number cell is a black cell in an Akari puzzle that displays a digit from 0 to 4. This number tells you exactly how many light bulbs (or cats, on GridPaw) are placed in the four orthogonally adjacent cells — up, down, left, and right.

How It Works

Number cells are the primary source of logical constraints in every Akari puzzle. A "0" means none of its neighbors can hold a bulb. A "4" means all four neighbors must contain one. A "2" means exactly two of the four adjacent cells have bulbs. The number never counts diagonal neighbors — only the four orthogonal directions.

Advantages

  • Provide clear, unambiguous constraints that drive solving forward
  • Create cascading deductions — solving one number cell often reveals the answer to others
  • Make puzzles solvable through pure logic without guessing

Trade-offs

  • On sparse grids, too few number cells can make puzzles feel under-constrained
  • Beginners sometimes confuse orthogonal (4 directions) with diagonal (8 directions)

Step-by-Step Guide

  1. Find "0" cells: A "0" cell means none of its four neighbors can hold a bulb. Mark all four adjacent cells with X marks immediately.
  2. Find "4" cells: A "4" cell means all four neighbors must be bulbs. Place cats in all four adjacent cells right away.
  3. Count remaining spaces: For "2" or "3" cells, count how many adjacent cells are still available. If a "3" cell has one neighbor already blocked, the other three must all be bulbs.
  4. Propagate consequences: After each placement, check what new constraints are triggered. Newly placed bulbs illuminate rows and columns, which may force or eliminate other placements.

FAQ

What does a "0" mean in an Akari puzzle?

A "0" means none of its four adjacent cells can contain a light bulb. It immediately eliminates four positions, which often triggers a chain of further deductions.

Do number cells count diagonal neighbors?

No. Number cells only count orthogonal neighbors — up, down, left, and right. Diagonal cells are not counted.

Can a number cell be wrong?

No. Number cells are fixed clues placed by the puzzle designer. They are always correct. If your bulbs conflict with a number cell, the error is in your placement.

Bulb / Cat

Bulb / Cat — A bulb (also called a cat on GridPaw) is the object you place on white cells to illuminate the grid. Each bulb sends light in four directions — up, down, left, and right — until the light hits a black wall or the grid edge.

How It Works

When you place a bulb on a white cell, it illuminates every white cell in its row and column until blocked by a wall. The goal of every Light Up puzzle is to place bulbs so that every white cell is illuminated. On GridPaw, bulbs are replaced with adorable glowing cats, but the mechanics are identical.

Advantages

  • Simple placement mechanic — click to place, click again to remove
  • Immediate visual feedback as light spreads across the grid
  • Each placement affects multiple cells, creating satisfying chain reactions

Trade-offs

  • Placing a bulb in the wrong position can block other valid placements
  • Two bulbs in the same line of sight create a violation that must be resolved

Step-by-Step Guide

  1. Place a cat: Click any white cell to place a glowing cat. Watch how its light spreads up, down, left, and right until hitting walls.
  2. Observe the light: Every white cell the light touches is now "illuminated." Dark cells still need light from another direction.
  3. Check for conflicts: If two cats can see each other in the same row or column without a wall between them, that is a violation. Remove one cat.
  4. Use X marks: Right-click or long-press to place an X mark on cells where no bulb can go. This helps track elimination logic.

FAQ

What is the difference between a bulb and a cat in Akari?

There is no mechanical difference. "Bulb" is the traditional Akari term. "Cat" is GridPaw's themed version. Both illuminate their row and column identically.

Can two cats see each other?

No. Two cats cannot be in the same unobstructed row or column. If they can see each other, that is a rule violation that must be fixed.

How far does a cat's light travel?

A cat's light travels in all four directions (up, down, left, right) until it hits a black wall or the edge of the grid. There is no distance limit.

Light Up / Illuminate

Light Up / Illuminate — To "light up" or "illuminate" a cell means that at least one bulb's line of sight reaches it. When you place a bulb, it illuminates every white cell in its row and column until blocked by a wall.

How It Works

Each bulb casts light in four cardinal directions. The light passes through white cells but stops at black walls. A white cell is "lit" if any bulb's light reaches it from any direction. The win condition requires all white cells to be simultaneously illuminated.

Advantages

  • Real-time visual feedback — you can see which cells are lit and which are dark
  • Creates a clear win condition: no dark cells remaining
  • Makes progress tangible and satisfying

Trade-offs

  • A cell can be lit by multiple bulbs, which is wasteful but not a violation
  • Over-illumination can mask under-constrained areas of the grid

Step-by-Step Guide

  1. Scan for dark cells: After placing a few cats, look for cells that are still dark (darker background). These need light from a bulb.
  2. Count possible sources: For each dark cell, count how many valid positions could illuminate it. If only one position exists, a bulb must go there.
  3. Check the win condition: The puzzle is solved when every white cell is illuminated and all numbered constraints are satisfied.

FAQ

What happens if a cell is lit by two bulbs?

Nothing bad — it is perfectly valid for a cell to be illuminated by multiple bulbs. It is just inefficient. The puzzle only requires that every white cell is lit at least once.

How do I know when the puzzle is solved?

When every white cell is illuminated, all numbered cell constraints are satisfied, and no two bulbs can see each other. GridPaw shows a celebration screen when you win.

X Mark

X Mark — An X mark is a player-placed annotation on a white cell to indicate that no bulb should go there. X marks are not part of the official Akari rules — they are a solving aid.

How It Works

Most online Akari implementations, including GridPaw, let you place X marks by right-clicking or long-pressing a cell. X marks help you track elimination logic and avoid accidentally placing bulbs in impossible positions.

Advantages

  • Helps visualize which cells are ruled out
  • Prevents accidental bulb placement in eliminated positions
  • Makes complex deductions easier to track mentally

Trade-offs

  • Over-using X marks on easy puzzles can slow you down
  • X marks are optional — some purists solve without them

Step-by-Step Guide

  1. Right-click to mark: Right-click (or long-press on mobile) any white cell to place an X mark. Click again to remove it.
  2. Mark eliminated cells: When a "0" cell rules out its neighbors, mark them with X. When a bulb's light makes another position impossible, mark it too.
  3. Use X to find forced moves: When all but one cell in a number's neighborhood are marked X, the remaining cell must hold a bulb.

FAQ

Are X marks required to solve Akari?

No. X marks are a convenience tool, not a rule. Experienced solvers often skip them on easy puzzles. But on hard puzzles, they are invaluable for tracking complex deductions.

How do I place X marks on GridPaw?

Right-click on desktop or long-press on mobile to toggle X marks on any white cell. Click again to remove the mark.

Black Wall

Black Wall — A black wall is any dark cell in the grid that blocks light propagation. Black walls come in two types: plain walls (no number) and numbered walls.

How It Works

Plain walls simply block light — they carry no adjacency constraints. Numbered walls enforce a specific bulb count on their neighbors. Both types stop light from passing through, which is the core spatial mechanic of Akari.

Advantages

  • Create the grid's spatial structure — walls define where light can and cannot go
  • Numbered walls provide the logical constraints that make puzzles solvable
  • Strategic wall placement creates interesting deduction chains

Trade-offs

  • None — walls are a fundamental puzzle element, not a player tool

Step-by-Step Guide

  1. Identify wall types: Look at each black cell. If it has a number, it is a numbered wall. If it is plain black, it is just a wall.
  2. Trace light paths: From any white cell, trace in all four directions. The light stops at the first wall it hits. This tells you which bulbs can reach that cell.
  3. Use walls strategically: Walls create "rooms" — groups of white cells that can only be lit from within. Solve each room independently.

FAQ

Can light pass through a black wall?

No. Black walls completely block light. A bulb's illumination stops the moment it hits a wall in any direction.

What is the difference between a plain wall and a numbered wall?

A plain wall just blocks light. A numbered wall blocks light AND requires its adjacent white cells to contain a specific number of bulbs.

Elimination

Elimination — Elimination is the process of ruling out impossible bulb placements based on logical deduction. When you determine that a cell cannot contain a bulb, you eliminate it.

How It Works

Elimination works by contradiction: if placing a bulb in a cell would violate a numbered constraint, create a bulb conflict, or leave another cell permanently dark, then that cell cannot hold a bulb. Every step forward in Akari comes from either placing a bulb or eliminating a position.

Advantages

  • The bread and butter of Akari solving — every solve uses elimination
  • Can be applied systematically without guessing
  • Often creates cascading deductions that solve large portions of the grid

Trade-offs

  • Advanced elimination on hard puzzles requires tracking multiple hypothetical scenarios
  • Beginners may miss elimination opportunities if they only focus on forced placements

Step-by-Step Guide

  1. Start with "0" cells: A "0" cell eliminates all four neighbors. Mark them with X immediately.
  2. Check bulb conflicts: If placing a bulb would create a line-of-sight conflict with an existing bulb, eliminate that position.
  3. Check illumination needs: If a dark cell can only be reached from one direction, that direction is forced — and all other positions in that line can be eliminated for other reasons.
  4. Chain eliminations: Each elimination may trigger new deductions. Keep propagating until no more eliminations are possible.

FAQ

What is the elimination technique in Akari?

Elimination means ruling out cells where a bulb cannot go. You determine this by checking if a placement would violate any numbered constraint or create a bulb conflict.

Is elimination the same as guessing?

No. Elimination is pure logical deduction — you prove a cell cannot hold a bulb based on existing constraints. Guessing means placing a bulb without proof and seeing if it works.

Constraint Propagation

Constraint Propagation — Constraint propagation is the foundational solving technique in every Akari puzzle. It works by examining numbered cells and deducing forced placements or eliminations.

How It Works

Start by examining numbered cells. A "4" forces all four neighbors to be bulbs. A "0" eliminates all four neighbors. After each placement, propagate the consequences — newly placed bulbs illuminate rows and columns, which may trigger further deductions. Repeat until no more simple deductions are available.

Advantages

  • Solves Easy and Medium puzzles completely without advanced techniques
  • Deterministic — no guessing required
  • Fast and systematic — scan numbered cells in order

Trade-offs

  • Hard puzzles may reach a point where simple propagation is insufficient
  • Requires careful tracking of which constraints have already been processed

Step-by-Step Guide

  1. Scan for "4" and "0": These give the most information. Place bulbs around "4" cells, mark X around "0" cells.
  2. Propagate immediately: After each placement, check if it triggers new constraints. A newly placed bulb may satisfy a numbered cell's count, allowing you to mark remaining neighbors as X.
  3. Repeat until stuck: Keep scanning numbered cells and propagating. When no more simple deductions are available, move to elimination or backtracking.

FAQ

What is constraint propagation in Akari?

It is the process of examining numbered cells, deducing forced placements or eliminations, and then propagating those consequences to find more deductions. It is the primary solving technique for Easy and Medium puzzles.

Can constraint propagation solve every Akari puzzle?

Easy and Medium puzzles, usually yes. Hard puzzles on larger grids may require additional techniques like elimination chains or backtracking.

Backtracking

Backtracking — Backtracking is an advanced solving technique — and the method computer solvers use when simple deduction is not enough. You pick an undecided cell, assume it holds a bulb, and propagate all consequences.

How It Works

Choose an undecided cell and mentally assume "a bulb goes here." Propagate all consequences — illumination, neighbor counts, conflict zones. If you reach a contradiction (a numbered cell gets too many bulbs, or a white cell becomes impossible to illuminate), your assumption was wrong and that cell cannot hold a bulb. If no contradiction appears, continue until the puzzle is solved.

Advantages

  • Can solve any logically solvable puzzle, including the hardest ones
  • Systematic approach that guarantees a solution
  • Essential for computer solvers like GridPaw's built-in solver

Trade-offs

  • Mentally taxing for human solvers — requires tracking hypothetical state
  • Slower than pure deduction — should be a last resort, not first approach
  • Can feel like "guessing" even though it is logically sound

Step-by-Step Guide

  1. Pick a strategic cell: Choose an undecided cell near a cluster of numbered walls. This gives the most information per assumption.
  2. Assume "bulb here": Mentally place a bulb and propagate all consequences: illumination, neighbor counts, conflicts.
  3. Check for contradictions: If any constraint is violated, your assumption was wrong — mark the cell with X. If no contradiction, the assumption may be correct.
  4. Try the opposite: If "bulb here" leads to no contradiction, try "no bulb here" and propagate. If that also leads to no contradiction, you need more information — pick a different cell.

FAQ

Is backtracking the same as guessing?

No. Guessing means placing a bulb without logical justification. Backtracking is a systematic proof technique: you assume a position, derive all consequences, and check for contradictions. It is logically rigorous.

When should I use backtracking?

Only when constraint propagation and elimination are exhausted. On Easy and Medium puzzles, you should never need backtracking. On Hard 12×12+ grids, it may be necessary.

Does GridPaw's solver use backtracking?

Yes. GridPaw's built-in solver uses constraint propagation as its first pass, then falls back to backtracking when simple deduction is insufficient.

Akari

Akari — Akari (あかり) is the original Japanese name for this logic puzzle, meaning "light." It was created and published by Nikoli in 2001.

How It Works

Akari is played on a rectangular grid of white and black cells. Some black cells carry numbers from 0 to 4. Players place light bulbs on white cells so that every white cell is illuminated, numbered constraints are satisfied, and no two bulbs see each other in the same row or column.

Advantages

  • Elegant ruleset — four rules, infinite possibilities
  • No math required — pure spatial and logical reasoning
  • Real-time visual feedback makes progress tangible
  • Suitable for all ages and skill levels

Trade-offs

  • Less well-known than Sudoku, so fewer casual players
  • Hard puzzles on large grids can be very challenging

Step-by-Step Guide

  1. Start with Easy puzzles: Try GridPaw's 7×7 Easy puzzles to learn the rules. The smaller grid has more numbered clues relative to its size.
  2. Learn the rules: Place cats on white cells. Each cat lights its row and column. Numbered walls show how many adjacent cats they need. No two cats can see each other.
  3. Use hints: GridPaw has a Hint button that highlights a cell needing attention. Use it when stuck to learn new deduction patterns.
  4. Progress to harder levels: Once Easy puzzles feel comfortable, try Medium (10×10) and Hard (12×12). Each level introduces new solving challenges.

FAQ

What is Akari?

Akari (あかり, "light" in Japanese) is a logic puzzle by Nikoli where you place light bulbs on a grid to illuminate every white cell while following numbered clues. GridPaw is the cat-themed version.

Is Akari the same as Light Up?

Yes. "Akari" is the original Japanese name by Nikoli. "Light Up" is the English localization. Same puzzle, same rules.

Who created Akari?

Nikoli, the Japanese puzzle publisher behind Sudoku, Kakuro, and dozens of other logic puzzles. Akari was first published in 2001.

Light Up Puzzle

Light Up Puzzle — A "light up puzzle" is the English name for Akari. The two terms are completely interchangeable — same rules, same logic, same solving techniques.

How It Works

Light Up became the standard English localization when Nikoli's puzzles spread internationally through newspapers and online puzzle sites. Some players prefer "Light Up" because it is self-descriptive, while purists and Japanese puzzle fans stick with "Akari."

Advantages

  • Self-descriptive name — immediately conveys the core mechanic
  • Widely recognized in English-speaking puzzle communities
  • Same great puzzle regardless of what you call it

Trade-offs

  • None — it is just an alternative name for the same puzzle

Step-by-Step Guide

  1. Search for either name: "Light Up puzzle online" and "Akari puzzle online" both lead to the same games. GridPaw uses both names.
  2. Learn the rules: The rules are identical regardless of the name: place bulbs, follow numbered clues, illuminate all white cells.

FAQ

Is Light Up the same as Akari?

Yes. "Light Up" is the English name for Akari (あかり). They are identical puzzles with the same rules.

Which name should I use?

Either is fine. "Akari" is preferred by puzzle purists and Japanese puzzle fans. "Light Up" is more common in English-language contexts.

Nikoli

Nikoli — Nikoli (ニコリ) is the legendary Japanese puzzle publisher that created Akari, Sudoku, Kakuro, Slitherlink, and dozens of other logic puzzles. Founded in 1980.

How It Works

Nikoli's editorial philosophy is strict: every puzzle must have a unique solution solvable through pure logic alone — no guessing, no trivia, no luck. This philosophy makes Nikoli puzzles the gold standard for logic puzzle quality worldwide.

Advantages

  • Guarantees puzzle quality — every Nikoli puzzle is logically solvable
  • Created the most popular logic puzzles in the world
  • Pioneered the "unique solution" standard that all good puzzle sites follow

Trade-offs

  • Nikoli's magazine is Japanese-only, limiting international access
  • Some Nikoli puzzle types are less well-known outside Japan

Step-by-Step Guide

  1. Explore Nikoli's catalog: Visit nikoli.co.jp to see their full puzzle catalog. Sudoku, Kakuro, Akari, Slitherlink, and many more.
  2. Try Nikoli-standard puzzles: GridPaw follows Nikoli's standard: every puzzle has a unique solution through pure logic. No guessing required.

FAQ

What is Nikoli?

Nikoli is a Japanese puzzle publisher founded in 1980. They created Akari, Sudoku, Kakuro, Slitherlink, and dozens of other logic puzzles. Their editorial standard requires every puzzle to have a unique solution.

Did Nikoli invent Sudoku?

Nikoli popularized Sudoku and gave it its modern name, but the concept of number-placement grids existed earlier. Nikoli refined the puzzle and published it in their magazine starting in 1984.

Daily Challenge

Daily Challenge — A daily challenge is a new Akari puzzle released every day for players to solve. Daily challenges create a solving habit and give players a shared experience.

How It Works

On GridPaw, the daily challenge offers a fresh 14×14 puzzle each day with a balanced difficulty level. The same puzzle is shown to all players worldwide, creating a shared daily ritual. Streak tracking rewards consecutive days of solving.

Advantages

  • Builds a daily solving habit
  • Shared experience — everyone solves the same puzzle
  • Streak tracking adds motivation to return daily
  • Badge system rewards consistency (3, 7, 14, 30 day streaks)

Trade-offs

  • Missing a day breaks your streak, which can be frustrating
  • Fixed difficulty may not suit all skill levels

Step-by-Step Guide

  1. Visit the daily page: Go to gridpaw.com/daily/ to see today's puzzle. A new puzzle appears every day at midnight UTC.
  2. Solve it: Use the same skills as regular Akari puzzles. The daily challenge is a 14×14 grid — larger than Easy but with plenty of clues.
  3. Build your streak: Come back every day to maintain your streak. Earn badges at 3, 7, 14, and 30 consecutive days.

FAQ

What is the GridPaw daily challenge?

A new 14×14 Akari puzzle released every day. Everyone worldwide gets the same puzzle. Solve it to build your streak and earn badges.

When does the daily puzzle reset?

A new puzzle appears at midnight UTC every day. Your streak continues as long as you solve each day's puzzle before the next one arrives.

Why This Akari Glossary Matters

Understanding akari terms is essential for improving your solving speed and accuracy. When you know what constraint propagation means, you can apply it deliberately instead of stumbling into deductions by accident. When you understand backtracking, you know exactly when to stop relying on simple logic and start testing hypotheses. This puzzle glossary is designed to be your quick-reference companion — keep it open in a tab while you play and look up any term you encounter.

The akari glossary on this page covers every term from beginner concepts like number cells and bulbs to advanced techniques like constraint propagation and backtracking. As the GridPaw site grows, we will continue expanding this akari glossary with new terms, tips, and cross-references to help you become a better solver.

FAQ

What is the difference between Akari and Light Up?

There is no difference. "Akari" is the original Japanese name by Nikoli, and "Light Up" is the English localization. Both terms refer to the same logic puzzle with identical rules. This akari glossary uses both names interchangeably.

Do I need to know all these terms to play?

No. The essential terms for beginners are number cell, bulb (or cat), black wall, and illumination. The solving technique terms like constraint propagation and backtracking become useful once you move beyond Easy puzzles. Start playing and refer back to this puzzle glossary as needed.

Where can I practice these Akari terms in real puzzles?

Play the daily Akari challenge on GridPaw for a fresh puzzle every day, or try our how to play guide for a step-by-step introduction. You can also explore the Akari solver to see constraint propagation and backtracking in action.

Explore More on GridPaw

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